Immersion Starts with Sound
Objective: Add a background music track to our game without writing any code.
The first step is to create an empty game object called “Audio Manager” This step is optional, but highly recommended if you are working in a team environment or have a lot of sound clips that need to be played at different times. (If you want to keep it short and sweet simply add the “Audio Source” component to any existing game object.)

Now that we have our “Audio Manager we need to use “Add Component” to add an “Audio Source”.


Now we are ready to “Drag and Drop” our audio clip into “AudioClip” block, and make sure to check the “Play on awake” and “Loop” checkboxes.

Now when we start our game the music starts and adds a deeper level of immersion…Until the next time…