Immersion Starts with Sound

Objective: Add a background music track to our game without writing any code.

The first step is to create an empty game object called “Audio Manager” This step is optional, but highly recommended if you are working in a team environment or have a lot of sound clips that need to be played at different times. (If you want to keep it short and sweet simply add the “Audio Source” component to any existing game object.)

Now that we have our “Audio Manager we need to use “Add Component” to add an “Audio Source”.

Now we are ready to “Drag and Drop” our audio clip into “AudioClip” block, and make sure to check the “Play on awake” and “Loop” checkboxes.

Now when we start our game the music starts and adds a deeper level of immersion…Until the next time…

Sign up to discover human stories that deepen your understanding of the world.

Free

Distraction-free reading. No ads.

Organize your knowledge with lists and highlights.

Tell your story. Find your audience.

Membership

Read member-only stories

Support writers you read most

Earn money for your writing

Listen to audio narrations

Read offline with the Medium app

--

--

No responses yet

Write a response