How to Build and Test Your Unity Game

Bradley Yachimowski
2 min readJun 11, 2021

Ok, you worked hard on putting your game together and now you want to be able to create a “Build” or generate the file(s) needed to run the game outside of the Unity editor. This can be a simple task for a small game. So let's “build” our game.

To get started click on “Build Settings”.

Make Sure All of your “Scenes” are listed in the “Scenes In Build” section. For this build, we will be using the “PC, Mac & Linux Standalone” platform and the “Target Platform will be “Windows” using the “x86” “Architecture”

Click on “Player Settings”.

Here you can see the “Resolution and Presentation” settings. I am going to select the “Windowed” mode with a “16:9” aspect ratio. If you select the “Fullscreen Window” you will have to include support within your application to allow the user to quit the program by using the Escape key.

Select “Build and Run” or “Ctrl + B”. The application will build and when finished we will briefly see the “Made with Unity” flash screen and the application will start to run.

Now you can share your program with family, friends or upload it for sale…Until next time…

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