From Prototype to a Work of Art

We construct our game logic using basic 3 D objects and colors to represent our “GameObjects”.

When this is complete we start to add the complex 3d objects with textures, animated 2d sprites, sounds, and haptic feedback for the attached controllers.

This is the time you sit back in your chair and say “wow”, but only for a little bit, after all, someone has to adjust audio levels, shaders, and rework the animation timing, and so begins another phase of development….It sure looks good…doesn’t it!

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