Benefits of Prototyping Without Assets

When developing a game in Unity it is best to start simple. This involves using primitive 3d shapes. There are times this is the only option. It would be very impractical to wait for the Art Department to finish the assets before starting the coding process. Included in Unity is an assortment of primitive objects you can choose from.

The Cube, Sphere, Capsule, Cylinder, and Plane are included in Unity
Our humble beginning

By using a “white cube” for our player, and a “red cube” for the enemy, we can develop our game functionality and substitute the finished game assets later.

Here is the same game with the finished art components. By prototyping with primitives we were able to develop our code with simple graphics and then add the graphics, sounds, explosions, and other special effects after the coding process is running smoothly.

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